![]() ![]() Roll the right horizontal pillar down, roll the left horizontal pillar up, roll the right horizontal pillar up, and roll the lower vertical pillar right. The room you come across has a more complex stone pillar-rolling puzzle with two horizontal pillars below you and two vertical pillars to the left of that. Exit off the doorway to the bottom, and in the next room, grab the Dark Matter from the chest off to the left before exiting off the doorway to the bottom. Use Move to shift the earth pillar's position down one space. In the new downstairs area you come down to, climb down the ladder and use Sand to bypass the rocks and emerge at the circular sandy tile just below the earth pillar. ![]() Take note of this paragraph: All the steps outlined here will be repeated much later when it is time to head toward the dungeon boss. Take the southeast fork and lead yourself to a downstairs stairwell at the top of the screen. Use the Scoop Psynergy to retrieve a valuable Mythril Silver item. The third cavernous area you come across branches northwest and southeast take the northwest fork to find an object sticking out of the ground. Roll a third pillar up, then use Sand to pass beyond the pillar's now-current position to reach the doorway at the top. When you get to two rollable stone pillars, roll the horizontal pillar down and the vertical pillar right, and head north above that. In the next area, go north, and pass by the downstairs stairwell. A third doorway blocked by a brittle pillar is at the northwest corner of the area, so use Burst to destroy it and pass to the next room. Ignore the doorway you come across and the downstairs stairwell to the right of that, and go northwest, using Sand to pass through a set of three rocks that block your way left. The main area you first enter in forks left, right, and up, but both the left and right forks are quick dead-ends, so only go up. Use Sand to pass under pillars like this to solve rolling pillar puzzles like this. Beyond it is a large Teleport Circle on the ground cast Teleport while standing on the circle to appear in the main dungeon area of the cave. When you enter it, the first area you get into has no random encounters and a lone chest containing a Water of Life. The entrance to Yampi Desert Cave is reachable from here at the upper left corner of the area. ![]() At the large, familiar screen of the desert, go to its westernmost end, and use Sand on the leftmost sand river and pass up beyond the rocks and sandfall. To gain access to Yampi Desert Cave, first you must return to Yampi Desert itself with the Teleport Psynergy in your possession teleport to Alhafra and enter the desert just down south. Also noteworthy about the cave is that the Venus Djinni Crystal is found here, and that every enemy can drop a valuable item. It is like the other dungeons Islet Cave, Treasure Isle, and Anemos Inner Sanctum in that it is harder than the proper final dungeon, Mars Lighthouse, it contains an optional "superboss" named Valukar, and the prize for defeating Valukar is the Daedalus summon sequence. It is a late-game dungeon whose entrance is hidden within the much earlier dungeon-style location of Yampi Desert the entrance itself can only be reached with the Sand Psynergy found in Gaia Rock, and the actual dungeon can only be entered with the Teleport Psynergy found at the end of the game. Yampi Desert Cave (ヤンピ砂漠地下洞窟, Yampi Desert's Underground Cave) is an optional dungeon-style location in Golden Sun: The Lost Age. Entrance to Yampi Desert Cave within Yampi Desert, reachable with the Sand Psynergy. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |